![]() ![]() For example, Temple Run is a popular app in the hyper-casual genre that requires quick turns to keep the main hero running. As the character/object moves toward a twist in the track, the user must make a quick choice to change the direction of movement to one that matches the track. This is a sudden move in a new direction, which is typically up/down or left/right. Any obstacles or challenges that they face just make it more rewarding when they are able to complete the course and say that they did it through accurate swerving and attentiveness. The swerve element motivates users to get to the finish line without crashing. ![]() For example, the Drifty Race application makes the user compete against programmed opponents and get their car to the finish line through drifting and steady turns. Sometimes, the track in these arenas has boosters that push you forward or increase speed. Because there is an inevitable speed pushing your car/character forward and you cannot stop (except to pause the game), you have to make timely and protracted movements that allow it to turn slowly and smoothly. As you are controlling a character or object, you have to guide them through slow turns, lest they should fly off the edge of the track that they are moving through. ![]() Swerving can be described as a slow turn. We will be taking a look at the Top 7 that make the cut in the greatest number of applications. ![]() Top Mechanics of Hyper-Casual GamesĪlthough dozens of unique mechanics have made their way into hyper-casual games over the years, only a limited portion of them proved successful. For example, the gyroscope sensor built into the overwhelming majority of most modern gadgets can determine when the device is being rotated or shaken, adding new play options based on these indicators. Some apps take advantage of smartphone features beyond the touchscreen, measuring movement in ways that do not involve contact with the screen. Some of the most common gestures include:Ĭontactless gestures in particular are often overlooked. Since such titles are typically played on mobile devices, we are talking about motions that target the gadget’s screen along with manipulations of the gadget itself. Most of the dynamics and mechanics of hyper-casual titles rely on gestures and movement. Let’s take a look at the mechanics that make this gaming sector so popular, as well as how you can use them in your next project. Over 167 million hyper-casual play sessions take place every year, amounting to millions of regular users. Why mechanics matter? There is an argument to be made that the simple, dynamic, and rapid mechanics of hyper-casual games are exactly what makes them so popular, and the data is impressive. They are named this way because they are incredibly enjoyable to people of all ages and tastes (casual gamers), and even those who do not usually play mobile titles. “Hyper-casual” is a category of games that refers to lightweight apps with simple gameplay and fast rounds/sequences. Have you ever been in a public place and taken a peek at a game that someone was playing on their mobile phone? If you have, and noticed them making quick taps and movements for minutes at a time, chances are that they were enjoying a hyper-casual game. ![]()
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